AI Insights · Timothy · January 2025
Top Vikings Games Performance in Oceania Q4 2024
Discover how the top Vikings games performed in Oceania during Q4 2024 on a unified platform, with insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the performance of top Vikings-themed games in Oceania showcased a variety of trends across downloads, revenue, and active users. According to data from Sensor Tower, here's how the top five games fared:
Viking Rise experienced fluctuations in weekly revenue, starting at around $28K and closing the quarter at $22K. Weekly downloads showed significant growth, beginning at 1.2K and peaking at nearly 3K by the end of December. Active users followed a similar upward trajectory, increasing from 17.5K to over 23K.
Vikings: War of Clans PvP maintained moderate weekly revenue, with a notable spike to $15.5K in late December. Downloads remained low, with a slight increase to 121 in the week of December 23. Active users showed minor fluctuations, starting at 464 and ending around 411.
Vikingard saw a steady weekly revenue pattern, generally hovering between $2.5K and $3.5K. Despite low download numbers, active users decreased from 389 to 256 by the end of the quarter.
Bad North: Jotunn Edition displayed consistent revenue, averaging around $120 weekly. Downloads varied slightly with a peak of 134 early in October. Active users showed some variation, peaking at 768 and ending the quarter at 669.
Mythical Match: Asgard & Wars had minimal revenue, with an occasional peak, such as $245 in late October. Downloads remained virtually nonexistent throughout the quarter.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic nature of the gaming industry in Oceania and provide valuable insights for developers and marketers alike.